·
Synchro Summoning: the first of these is the ability
to utilize the Fusion Monsters as Synchro Materials. Where the Advanced Format
has almost entirely shied away from Synchro Monsters, owing to the limited
possibility to successfully include Tuners in the majority of the top decks, no
such occurrence has befallen Traditional; with Plaguespreader Zombie, Glow-up
Bulb and Spore (to name but a few) all being viable choices thanks to cards
alike to Painful Choice and Graceful Charity, Synchro Summoning remains a
potent strategy here. Magical Scientist, as we know, can Special Summon any
number of Fusions with any number of Levels below 7, offering a unique
single-card toolbox for creating various required non-Tuners. Granted, this
will most often revolve around the Dark Strike Fighter
One-Turn/First-Turn-Knockout, but this is neither the only option available nor
the one always indicated by the gamestate. Other powerful options, such as
Stardust Dragon, Scrap Dragon, Trishula, Dragon of the Ice Barrier and Brionac,
Dragon of the Ice Barrier, are all potential plays, and access to enough Tuners
can result in multiples of such.
·
Exceed Summing: the second way in which one
might employ the Fusion Monsters brought to the field by Magical Scientist,
quite clearly, is Exceed Summoning. Again, owing to the variability across
Levels, there is a wealth of possibilities to be found in this route, and, it
must be said, a wealth of possibilities that are simpler to execute: two Level
3 Fusions can make Number 17: Leviathan Dragon, Leviair the Sea Dragon, Wind-Up
Zenmaines and many other powerful Rank 3 options; two Level 4s can be overlayed
into Number 39: Utopia, Steelswarm Roach or Maestroke the Symphony Djinn; two
Level 5 Fusions can Exceed Summon powerful Rank 5s such as Tiras, Keeper of Genesis
or Adreus, Keeper of Armageddon; and, finally, a pair of Level 6s will be able
to form Photon Strike Bounzer or Inzektor Exa-Beetle. In addition, the lack of
a necessity for a specific Tuner Monster, as in Synchro Summoning, means that
one can Exceed Summon as many times as one has the Monster Zones, Fusion Monsters
and Life Points to allow, easily creating a full field at a moment’s notice.
The only problem arising from
the utilization of Magical Scientist, that I can see anyway, is the limit on
the number of Extra Deck cards; fifteen is far from being a substantial amount,
meaning every card needs to be chosen with absolute precision (re: On Skill). Other, lesser uses, such as Summoning
two or three Fusion Monsters to tribute for Destiny Hero – Plasma, bypass this,
but don’t offer anywhere near the same level of power and versatility, so this
is where the aspect of skill arises in using such a straightforward, immensely
powerful card – in the construction of the Extra Deck. That precision which is
required when piecing together a perfect set of cards is still something that
takes months, even years of practice and devotion to learn how to do properly,
and Magical Scientist makes that task even harder.
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