Sunday, May 9, 2010

Quick Article #1: Challenge Cards

If there is anybody that thinks Yu-Gi-Oh! can never be both competitive and fun at the same time, I beg these people to reconsider; for the last few weeks, three of my friends from locals have been doing something (a game, if you like) I like to call 'Challenge Cards', in which the group agrees upon a fun, oft-overlooked card that each of them must then include, at a minimum of one copy, in their Main Deck (for example, last week's card was The Beginning of the End, and this week's was Exchange). I decided to join in this week and came third with the following Hand Control Deck featuring the Challenge Card Exchange, going undefeated until the last round (in which I only lost due to Zombie World in the first game and Imperial Order in the second):

Monsters: 14
3 Thestalos the Firestorm Monarch
3 Dark Red Enchanter
2 Cyber Dragon
1 Elemental Hero Stratos
1 Destiny Hero - Disk Commander
1 Destiny Hero - Fear Monger
1 Cyber Jar
1 Morphing Jar
1 Dark Magician of Chaos

Spell: 19
1 Destiny Draw
1 Allure of Darkness
1 Pot of Greed
1 Graceful Charity
1 Painful Choice
1 Monster Reborn
1 Premature Burial
1 The Forceful Sentry
1 Confiscation
1 Delinquent Duo
1 Exchange
1 Heavy Storm
1 Harpie's Feather Duster
1 Raigeki
1 Dark Hole
1 Snatch Steal
1 Change of Heart
1 Brain Control
1 Reinforcement of the Army

Trap: 7
1 Call of the Haunted
1 Sixth Sense
1 Mind Crush
1 Trap Dustshoot
1 Ring of Destruction
1 Imperial Order
1 Time Seal

Not only is this fun, but it also opens up the mind to the obscure, thus broadening one's possibilities in Deck Architecture and Tech choices. I definitely recommend this to anyone who either is losing interest in the game due to over-competitiveness or has hit the proverbial wall.

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